Mockup

By Allen Jay Bercero

A mockup is a high-fidelity, static visual of a screen that shows how the finished product will look (real colors, typography, spacing, imagery, and branding) but is not interactive. It’s the middle of the fidelity spectrum: more detailed than a Wireframe, but not yet clickable like a Prototype.

Mockups are what stakeholders usually react to emotionally (“that looks great / off-brand”), because for the first time the screen looks real.

Also known as

mock · mock-up · hi-fi / high-fidelity design · visual comp · “comp” (short for composition, a print-design carryover)

Don't confuse with: the fidelity spectrum

  • Wireframe: structure only, low detail, no styling, static.
  • Mockup: full visual design, high detail, styled, still static. (this article)
  • Prototype: interactive/clickable.

Mnemonic: wireframe = skeleton, mockup = skin, prototype = it moves.

The single most useful distinction: a mockup shows what it looks like; a prototype shows how it behaves. A mockup you can’t click.

In plain English

A picture of the finished screen: looks real, but nothing happens when you tap it.

What one looks like

The same landing page as the wireframe, now with the “skin” applied: real color, typography, a brand button, and imagery in place of the grey boxes. Still just a picture, though, nothing here clicks.

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Where it fits

Mockups come after wireframes in the design phase: once the layout is agreed, visual designers apply the look and feel. They’re often assembled from a design system (a reusable library of styled components). Common tool: Figma.

See also

References